Then of course you have your tactics and hero influences, as well as any relevant support modules, such as ones that encourage or discourage the targeting of the equipped ship. Conversely, if you've gone all shields but have no armor, you'll be toast in short order, perhaps even from turrets simply meant to shoot down missiles. The first is what your defense and offense is composed of and how the enemy relates to that - stack all the armor you want if they're dealing energy damage you'll be in trouble fast. Conversely, if I had more defense slots, I should focus on making sure I can stand some punishment as my offensive capability will be reduced.Īgain, it's not as simple as this. The ROI on researching defensive enhancing techs will be less than the ROI on researching weapons techs, and therefore I should plan my research accordingly to maximize my damage dealing capability - my fleets should focus on killing the enemy before they can overwhelm my defenses. Originally posted by NNLocke:I see what you're saying Ghost, but I disagree, and here's why: Let's say I have a fleet with 15 weapons and 8 defensive slots. Most 4x games (including other Endless games) have detailed info about units before you research them. How am I supposed to know what the layouts will be for different races? Do I seriously have to play through each Empire and unlock ALL ship technologies, taking down notes for each, to understand what the module config will be like for each ship type? Why wouldn't it just be the same for all races?Īm I missing something? Was there any way for me to know this in advance? Not knowing what race will have ships with what modules makes strategic ship planning much more difficult and feels unbalanced.ĮDIT: To be clear, my main complaint here is that there is no information in the tech tree tooltips about what modules I am getting on ships before I research them. When I look at the technologies, there's no information about what kind of modules will be available. Protector: 1 Weapon, 3 Support, 1 Defense/Support My 2nd playthrough, however, I played the "Sophons" Empire, and found that the slot types were as follows:Īttacker: 2 Weapon, 3 Defense, 1 Defense/Support Protector: 1 Weapon, 2 Defense, 1 Support, 1 Defense/Support I played the "United Empires" Empire the first time around, and found that the slot types were as follows:Īttacker: 2 Weapon, 1 Defense, 1 Support, 1 Weapon/Defense
ENDLESS SPACE 2 WIKI UNITED EMPIRE UPGRADE
Why do ships of the same technological level differ in module slots between empires? The first ship upgrade tech (Efficient Shielding) unlocks the "Attacker" and "Protector" ship types, but the module slots differ between Empires.